The IT Law Wiki

Definition[]

Wearable computing is

the use of a miniature, body-borne computer or sensory device worn on, over, under or integrated within, clothing.[1]

Overview[]

"Constant interaction between the user and the computer, where the computer 'learns' what the user is experiencing at the time he or she is experiencing it and super-imposes on that experience additional information, is an objective of current wearable computing design."[2]

"[T]here are currently four main segments in the wearable technology marketplace:

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