The IT Law Wiki



A thing

is a physical entity (in contrast to the digital and network connection shared between these systems). This could be household appliances, wearable technology, security systems, or other connected devices.[1]

A thing "may be all software, hardware, a combination of both, and human."[2]


A thing is

an object of the physical world (physical things) or the information world (virtual things), which is capable of being identified and integrated into communication networks.[3]
may include virtually any object for which remote communication, data collection, or control might be useful, such as vehicles, appliances, medical devices, electric grids, transportation infrastructure, manufacturing equipment, or building systems.[4]
very various such as computers, sensors, people, actuators, refrigerators, TVs, vehicles, mobile phones, clothes, food, medicines, books, etc. These things are classified as three scopes: people, machine (for example, sensor, actuator, etc) and information (for example clothes, food, medicine, books and etc). These "things" should be identified at least by one unique way of identification for the capability of addressing and communicating with each other and verifying their identities.[5]