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== Definition ==
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A '''synthetic environment''' is
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{{Quote|a reconstructed multipurpose [[environment]] with a mix of real and [[computer]]-synthesized ([[simulated]]) [[object]]s under [[computer]] control. It allows [[interaction]] between combinations of real and [[synthesize]]d [[object]]s. A synthetic environment consists of a [[digital]] and [[analog]] representation of a physical [[environment]] with specified fidelity and complexity and is scalable to any size and degree of complexity.<ref>[[Computer Science and Artificial Intelligence]], at 2.</ref>}}
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A '''synthetic environment (SE) system''' includes any of the following:
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* [[teleoperator system]]s
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* [[virtual environment system]]s, and
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* [[augmented-reality system]]s.<ref>[[Virtual Reality: Scientific and Technological Challenges]], at 21.</ref>
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== Overview ==
 
== Overview ==
   
"In a '''synthetic environment''' ('''SE''') [[system]], the human operator is transported into a new [[interactive]] environment by means of [[device]]s that [[display]] signals to the operator's sense organs and [[device]]s that sense various actions of the operator."<ref>[[Virtual Reality: Scientific and Technological Challenges]], at 13.</ref>
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"In a synthetic environment system (SE), the human operator is transported into a new [[interactive]] environment by means of [[device]]s that [[display]] signals to the operator's sense organs and [[device]]s that sense various actions of the operator."<ref>''Id.'' at 13.</ref>
   
 
"Current [[research and development]] efforts directly relevant to the creation of useful SE technology are concerned with (1) [[computer]] generation of [[virtual environment]]s, (2) design of [[telerobot]]s, (3) improvement of [[human-machine interface]]s, (4) study of relevant aspects of human behavior, and (5) development of [[communication system]]s that are adequate to support [[networking]] of SE systems."<ref>''Id.'' at 15.</ref>
 
"Current [[research and development]] efforts directly relevant to the creation of useful SE technology are concerned with (1) [[computer]] generation of [[virtual environment]]s, (2) design of [[telerobot]]s, (3) improvement of [[human-machine interface]]s, (4) study of relevant aspects of human behavior, and (5) development of [[communication system]]s that are adequate to support [[networking]] of SE systems."<ref>''Id.'' at 15.</ref>
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"Application domains currently receiving considerable attention include: (1) [[entertainment]], (2) [[national defense]], (3) design, [[manufacturing]], and [[marketing]], (4) medicine and health care, (5) hazardous operations, (6) training, (7) education, (8) [[information visualization]], and (9) [[telecommunication]] and [[teletravel]]."<ref>''Id.'' at 35.</ref>
   
 
== References ==
 
== References ==
 
<references />
 
<references />
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[[Category:Definition]]
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[[Category:Technology]]

Latest revision as of 05:16, 21 September 2014

Definition[]

A synthetic environment is

a reconstructed multipurpose environment with a mix of real and computer-synthesized (simulated) objects under computer control. It allows interaction between combinations of real and synthesized objects. A synthetic environment consists of a digital and analog representation of a physical environment with specified fidelity and complexity and is scalable to any size and degree of complexity.[1]

A synthetic environment (SE) system includes any of the following:

Overview[]

"In a synthetic environment system (SE), the human operator is transported into a new interactive environment by means of devices that display signals to the operator's sense organs and devices that sense various actions of the operator."[3]

"Current research and development efforts directly relevant to the creation of useful SE technology are concerned with (1) computer generation of virtual environments, (2) design of telerobots, (3) improvement of human-machine interfaces, (4) study of relevant aspects of human behavior, and (5) development of communication systems that are adequate to support networking of SE systems."[4]

"Application domains currently receiving considerable attention include: (1) entertainment, (2) national defense, (3) design, manufacturing, and marketing, (4) medicine and health care, (5) hazardous operations, (6) training, (7) education, (8) information visualization, and (9) telecommunication and teletravel."[5]

References[]